Revitalization of Traditional Games as a Tool for Contextual Education on Disasters (Case Study: Mount Krakatau)

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Muhammad Hajid An Nur, P.G. Wisnu Wijaya

2021 IOP Conference Series: Earth and Environmental Science Vol. 830 Issue 1 Conference paper Cited by 1 SDG 13 Quartile

Abstract

Disaster education for children as part of disaster mitigation needs to be done from an early age. This process can be done in different ways and with different mediums, one of which is educational games. Through this medium, information on geological characteristics, disaster effects, and other complex disaster-related information can be condensed so children can understand it easily. Also, the use of game-based learning media can improve the quality of learning experience to make it more enjoyable. One potential solution is to revitalize traditional game designs. Traditional games have been used to pass on certain skills, knowledge, and values to children. Hypothetically, this revitalization has several advantages; 1) traditional games have a simple play system so that they are easy for children to learn and can also be easily modified by designers; 2) have cultural and sentimental values for parents; 3) use of local identities can help distinguish Geosite Krakatau from others in a national or global context; 4) Indonesia has many traditional games that can be developed into a variety of new and contextual designs rooted on locality. This research aims to revitalize traditional games as a disaster-related educational medium for children, especially those related to the Anak Krakatau. So far, the research process conducted in 2 stages, 1) Data collection (recent studies on the Krakatau and various types of traditional games in the Lampung area); 2) Design process (using the ATUMICS tradition revitalization method) and making mock-ups. The design proposed is proof of concept that the use of the traditional game in disaster-related education can be both beneficial in terms of education and cultural preservation. © Published under licence by IOP Publishing Ltd.

Affiliations

Visual Communication Design, Institut Teknologi Sumatera, Lampung Selatan, Indonesia

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